MSc · ACT · FHEA · EdD(c)
Creative Intelligence | Learning Leadership
Creativity, technology, and education leader with extensive executive and program direction experience. Leading academic and professional teams across institutions, reaching thousands of learners worldwide, in designing and delivering data-informed, active, learner-centered teaching and learning experiences, strategies, programs, curricula, assessments, analytics, accessibility, and digital transformation to optimize efficacy and engagement. Dedicated professional practitioner and educator with an unrelenting commitment to learners' success, efficient and effective project actualization, collaboration, and fostering high morale. Committed to digital accessibility and inclusivity.
A passionate advocate for exploratory approaches to visual and sound art and developing innovative technologies to enable new forms of creativity and expression. Specializing in studio practice, traditional and experimental composition, production, performance, engineering, sound design, interactivity, installation, and intermedia art. Former creative arts college Director of Education, North America Director of Learning Design, Chief Learning Officer, and Chief Learning and Development Officer. Currently, Vice President for Academic Affairs at San Francisco Film School and Chief Creative at THE STUDI/O. Graduate and post-graduate studies at The University of Edinburgh, Columbia University, Stanford University, and the University of California; currently pursuing a doctorate at the University of Illinois Urbana-Champaign, with research investigating Human+AI co-intelligence in creative and educational contexts. Written and presented on numerous creative, technological, and educational subjects. Work in symbolic AI-based music composition began in 2006. Serving on the board of an AI company and contributing as an expert to machine learning platforms. 28x Apple Certified Master Trainer, 9x DHS Certified for 508, Trusted Tester Tools, and IT Program Management for Accessible Systems & Technology, and Fellow of Advance HE -- the UK Professional Standards Framework for teaching in higher education.
For years, worked closely with one of Billboard Magazine's "Top Ten Producers of All Time" -- 57 #1 Hits, multi-GRAMMY, Emmy & multi-Platinum Producer and Artist Narada Michael Walden at Tarpan Studios. As Producer, Engineer, Songwriter, Arranger, and Performer -- worked with artists and companies, including Apple, Google, Legends The Game, Robot Invader, Eagre Games, LeapFrog, PETA, Twisted Tools, Siedah Garrett, Greg Phillinganes, Scientist (dub pioneer), PSY, Playboy, GQ, Vogue, Salvatore Ferragamo, James Taylor, Carole King, Smokey Robinson, Sting, Billy Joel, Katy Perry, and Elton John.
"A man for all seasons...from Ahmad Jamal to the hippest in contemporary music, Chris knows how it's done...a whiz with the computer and the drums. Chris has the genius touch."Narada Michael Walden




In Suspended Harmony
A 6:47 composition for 20 DSS voices revealing the overtone series of a single Bb fundamental. Partials 1 through 16 emerge across nine harmonic regions, building from a bare octave to full spectrum before dissolving back to the fundamental, altered by a ghost of the 15th partial.
Lemniscate
A 6:47 realization of DSS with no key, no scale, and no harmonic plan. Twenty voices are defined only by frequency barriers in raw Hz. The random walk determines every pitch. Consonance is a statistical event.
Gendy c2
A 6:47 sparse realization faithful to Xenakis's GENDY3. Only one to five voices play at any moment, exposing each waveform mutation as a naked, audible event rather than burying it in texture.
Chiaroscuro
An 8:08 composition modulating through six tonal centers (Bb, F, Eb, Gm, Dm, Ab) across twelve regions. Four voice classes rotate leadership, eleven asymmetric breath-swells shape the dynamics, and Cauchy bursts punctuate harmonic shifts as structural events.
All four compositions share a single engine: a recreation of Xenakis's Dynamic Stochastic Synthesis in a Web Audio API AudioWorklet. Breakpoints evolve at sample rate via Gaussian and Cauchy random walk with reflecting barriers. Stochastic parameters are themselves subject to second-order random walk. Signal chain: DSS voices, tanh saturation, 12-second convolution reverb, shimmer delay. No samples. No oscillators. Every sound is generated from arithmetic on breakpoint arrays.






